Posts by Tags

abilities

Making Any Character Fight! A Dynamic Approach To Character & Ability Classes

4 minute read

Published:

So, after watching a whole bunch of videos on Dark Souls bosses duking it out using mods, I began to think about how I would implement a similar system. In the beginning I asked, “Why even allow Bosses in the game to fight each other?”, since they never used this in the game.

characters

Refactoring Classes #1: The BaseCharacter Class pt.1

5 minute read

Published:

Lately I’ve been looking over my Character classes (mainly the Base Character and Main Character classes) and have been wanting to refactor them since their lengths are quite large. These classes contain lots of necessary functions, but idealy these specific functions should be split into components/classes of their own. This cleans things up and makes usability much easier. So in this small series I’m going to be discussing my process with refactoring them.

Making Any Character Fight! A Dynamic Approach To Character & Ability Classes

4 minute read

Published:

So, after watching a whole bunch of videos on Dark Souls bosses duking it out using mods, I began to think about how I would implement a similar system. In the beginning I asked, “Why even allow Bosses in the game to fight each other?”, since they never used this in the game.

hitboxes

Making Any Character Fight! A Dynamic Approach To Character & Ability Classes

4 minute read

Published:

So, after watching a whole bunch of videos on Dark Souls bosses duking it out using mods, I began to think about how I would implement a similar system. In the beginning I asked, “Why even allow Bosses in the game to fight each other?”, since they never used this in the game.

programming tech

Refactoring Classes #1: The BaseCharacter Class pt.1

5 minute read

Published:

Lately I’ve been looking over my Character classes (mainly the Base Character and Main Character classes) and have been wanting to refactor them since their lengths are quite large. These classes contain lots of necessary functions, but idealy these specific functions should be split into components/classes of their own. This cleans things up and makes usability much easier. So in this small series I’m going to be discussing my process with refactoring them.

Making Any Character Fight! A Dynamic Approach To Character & Ability Classes

4 minute read

Published:

So, after watching a whole bunch of videos on Dark Souls bosses duking it out using mods, I began to think about how I would implement a similar system. In the beginning I asked, “Why even allow Bosses in the game to fight each other?”, since they never used this in the game.

refactoring

Refactoring Classes #1: The BaseCharacter Class pt.1

5 minute read

Published:

Lately I’ve been looking over my Character classes (mainly the Base Character and Main Character classes) and have been wanting to refactor them since their lengths are quite large. These classes contain lots of necessary functions, but idealy these specific functions should be split into components/classes of their own. This cleans things up and makes usability much easier. So in this small series I’m going to be discussing my process with refactoring them.