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Refactoring Classes #1: The BaseCharacter Class pt.1

5 minute read

Published:

Lately I’ve been looking over my Character classes (mainly the Base Character and Main Character classes) and have been wanting to refactor them since their lengths are quite large. These classes contain lots of necessary functions, but idealy these specific functions should be split into components/classes of their own. This cleans things up and makes usability much easier. So in this small series I’m going to be discussing my process with refactoring them.

Making Any Character Fight! A Dynamic Approach To Character & Ability Classes

4 minute read

Published:

So, after watching a whole bunch of videos on Dark Souls bosses duking it out using mods, I began to think about how I would implement a similar system. In the beginning I asked, “Why even allow Bosses in the game to fight each other?”, since they never used this in the game.

portfolio

Potato Mage: Belfry Of The Ultima (2019-WIP)

A ‘Story-based Action RPG’, made in Unreal 4, in which you work for the God Of The Dead and traverse the Underworld! Designed to be a twist on the action-rpg genre, bringing together elements from FFXIV/WoW, DMC, Dark Souls, Kingdom Hearts, and 3D platformers.

Potato Mage (2016-2019)

This is the old version of Potato Mage developed in GameMaker:Studio. An Active Battle RPG, (semi-turn based), mixed with elements from real-time combat gameplay styles.

Volatile (2015-2016)

A platforming game made in GameMaker:Studio. This game features quick, action oriented, ‘magic-based’ combat which became an inspiration for Potato Mage: Belfry Of The Ultima. Created with one of my friends who was the main artist for the game.

Swish Cloud (2016)

A game I developed and released for the iOS app store, made in GameMaker:Studio in which you play as a cloud and dodge spikes. There are also additional characters that have their own unique gimmiks. Not on the store anymore due to it costing 100 bucks per year, thanks Apple. :’)

Shadaloo Gate? (2022-WIP)

A recent project that’s a unique RPG concept I was coming up with, similar to Undertale, made in GameMaker:Studio. Eager to add more content to it sometime.

publications

talks

teaching

Teaching experience 1

Undergraduate course, University 1, Department, 2014

This is a description of a teaching experience. You can use markdown like any other post.

Teaching experience 2

Workshop, University 1, Department, 2015

This is a description of a teaching experience. You can use markdown like any other post.